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・ Gregory Henriquez
・ Gregory Herbert
・ Gregory Herd
・ Gregory Highway
・ Gregory Hill
・ Gregory Hills, New South Wales
・ Gregory Hinde
・ Gregory Hines
・ Gregory Hlady
・ Gregory Hoblit
・ Gregory Hodge
・ Gregory Hogeboom
・ Gregory Holloway, Sr.
・ Gregory Holman Bromley Way
・ Gregory Horror Show
Gregory Horror Show (video game)
・ Gregory Hoskins and the Stickpeople
・ Gregory House
・ Gregory House (Augusta, Arkansas)
・ Gregory House (disambiguation)
・ Gregory House (New London, Ohio)
・ Gregory House (Poughkeepsie, New York)
・ Gregory Howard
・ Gregory Howard Woods
・ Gregory Huber
・ Gregory Hughes
・ Gregory Hutchinson
・ Gregory I
・ Gregory I of Naples
・ Gregory I, Count of Tusculum


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Gregory Horror Show (video game) : ウィキペディア英語版
Gregory Horror Show (video game)

''Gregory Horror Show'', known as ''Gregory Horror Show: Soul Collector'' in Japan, is a survival horror video game based on the computer-generated imagery (CGI) anime series of the same name. The game was published by Capcom in Japan and Europe, but was not released in North America.
==Gameplay==
Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a heavily stitched cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests.
Guests will usually flee if they see the player character, while they still possess a bottled soul. Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. The guests can all run faster than the player's character, making stealth an important aspect of play. It is possible to hide in wardrobes, but this must be achieved while any pursuing guests are out of sight.
As play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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